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Twenty Years of Design Patterns in Games

  • Jun 16
  • 1 min read

Barney, C., Björk, S., & Holopainen, J. (2026, June). Twenty Years of Design Patterns in Games. In Abstract Proceedings of DiGRA 2026.



The introduction of Alexandrian design patterns into the discipline of game development was proposed twenty-five years ago by Bernd Kreimeier (2002). In the quarter-century since its introduction, a significant number of scholars and developers have explored possible implementations of these concepts. This work has reached a level of maturity and critical mass that demands reexamination and consolidation to move this work forward and foster broader adoption and efficacy.


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