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Masterclass by Acclaimed Game Designer Professor Paolo Pedercini
Professor: Paolo Pedercini This three-day intensive learning experience, led by acclaimed game designer Paolo Pedercini, invites SCM students and faculty members into hands-on, practice-based inquiry. Designed to complement SCM’s undergraduate curriculum, the workshop explores the intersection of technology, culture, and creative practice. Participants will develop original works and prototypes while gaining exclusive exposure to contemporary methodologies that extend beyond
GameLab
Jun 221 min read
Twenty Years of Design Patterns in Games
Barney, C., Björk, S., & Holopainen, J. (2026, June). Twenty Years of Design Patterns in Games. In Abstract Proceedings of DiGRA 2026. Jussi Holopainen The introduction of Alexandrian design patterns into the discipline of game development was proposed twenty-five years ago by Bernd Kreimeier (2002). In the quarter-century since its introduction, a significant number of scholars and developers have explored possible implementations of these concepts. This work has reached a l
GameLab
Jun 161 min read
Seminar: Critical Game Design in Practice
Seminar: Hanna Wirman 09 Feb 2026 Social criticism through video games has been explored since the early 2000s, when game designer and theorist Gonzalo Frasca (2001) poignantly borrowed approaches from experimental theatre and proposed that “the goal of these games is not to find appropriate solutions, but rather to trigger discussions […] games would work as metonyms to guide those discussions and explore alternative ways of addressing real-life issues.” By drawing together
GameLab
Feb 91 min read
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