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Events
Activities and events in which our groups or members have been involved
Exhibition: The Power of Play—Exploring the Ludic Landscape
04 July-25 October 2026 This exhibition focuses on the core aspects of what games are, and what we think they do, and it will also puncture some myths and false beliefs about play. Are violent games making children violent? Will games lead to addiction? Are games in the classroom a better way to learn? What, if anything, can we learn from games? Can they make the world a better place? The selection presented in this exhibition is meant to show the variety of play, from games
GameLab
The Gam(bl)ing Conference
The Gam(bl)ing Conference: Thinking Outside the Loot Box at the City University of Hong Kong welcomes research on topics including, but not limited to, loot boxes, gacha games, skin gambling, social casino games, gam(bl)ing advertising, regulation, youth protection, and physical gambling-like products.
GameLab
History of Games 2026: The Ages of Games
25-27 June 2026 History is often divided into epochs, be they ages, periods, dynasties or eras. The history of popular culture is no different: cinema, for example, has the cinema of attractions, the silent period, the age of vanguards, post-war movements such as the New Waves or the Italian Neorealism, the New Hollywood, the age of V-Cinema and OVA, and the international rise of independent films. Similarly, games and video games have Golden Ages, revolutions, generations, c
GameLab
GachaCon 2026: Genshin Impact
12-13 Feb 2026 GachaCon 2026 brings together game studies, psychology, law, and all researchers from around the world to explore the implications of gacha games on game design, player communities, and regulatory policy, with a spotlight on the Chinese game, Genshin Impact. https://www.scm.cityu.edu.hk/en/events/gachacon-2026
GameLab
Game Jam: City of Dreams and Fears
7-9 November 2025 The Goethe-Institut Hongkong and the French Consulate of Hong Kong are excited to partner with the School of Creative Media, the City University of Hong Kong for the project “City of Dreams and Fears”, bringing together German, French, and Hong Kong game designers for a two-day Game Jam. They'll create game prototypes exploring cities as shared spaces and addressing ecological and social urban challenges, with results displayed in an exhibition. https://www.
GameLab
Cinema After Cinema
Ip, Y. Y., Fan, K., Shaw, J., Rodríguez, H., & Leino, O. T. (2024). Cinema After Cinema. Yuk Yiu IP and Olli Leino Reflecting cinema beyond its traditional screen-based form, CINEMA AFTER CINEMA reviews the media art project CINEMA 2.0, a decade-long showcase that explores cinema as a method and worldview co-curated by Ip Yuk Yiu and Kattie Fan. The book contains an anthology of writings by Ip, with additional contributing texts by Jeffrey Shaw, Hector Rodriguez, Olli Tapio L
GameLab
Current Perspectives in Game Studies Spring/Summer 2025
07-08 Apr 2025 The fourth iteration of the interdisciplinary seminar "Current Perspectives in Game Studies" brings together game studies scholars to discuss their recent research. This seminar serves a forum for exploring diverse perspectives, ranging from theoretical analyses to empirical studies, all centered on the multifaceted nature of games as cultural, social, and artistic phenomena. https://www.scm.cityu.edu.hk/en/events/current-perspectives-game-studies-springsummer-
GameLab
International Game Designer Lab - Game Atlas: The Archeology of a World not Far-away
Co-presented by Goethe Institut, M+ and co-curated by Yang Jing (Allison), in collaboration with School of Creative Media, City University of Hong Kong. 24-29 October 2022 “Game Atlas: The Archeology of a World not Far-away” aims to communicate ways of using games as a playful media to combine historical story-telling, representation of cultural heritage, community experiences with playful mechanics and virtual world-building. Game designers from Asia and Europe are invited t
GameLab
Loot boxes in video games: What do we know so far and what should we study in the future?
Xiao, L. Y., Aarseth, E., Ferguson, C., Flick, C., Nielsen, R. K., & Zendle, D. (2021). PANEL PROPOSAL Loot boxes in video games: What do we know so far and what should we study in the future?. Leon Y. Xiao and Espen Aarseth Unlike the video games of yore which were sold as complete software products, most video games today contain in-game microtransactions that allow for players to purchase additional content for more money. Indeed, many games (particularly on mobile platfor
GameLab
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