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Internal activities
Oftentimes, we organize activities among the members of our laboratory and our visiting scholars.
Gameplay Lecture # 4
Micro RPGs Presenter: Jussi Holopainen 05 June 2026 To close this first season of City U GameLab's "Gameplay Lectures", Professor Jussi Holopainen, one of the leads of the lab, will guide us in a surprise session of roleplaying with micro RPGs.
GameLab
Gameplay Lecture # 3
"Somebody Must Die" mode. Self-imposed challenges in video games Presenter: Diego Barroso 08 May 2026 We present an ontological analysis of the relationship between players and “self-imposed” challenges in video games. We take these as frames for diverse challenges enabled by gameplay/game engines, but not always envisioned or implemented explicitly by the designers. We will reflect upon the nature of the commitment presented by challenges aligned with both types of rules. We
GameLab
Gameplay Lecture # 2
Demaking as a research method? Making Caravan Sand Witch for the NES Presenter: Callum Deery 27 March 2026 A "Demake" is the recreation of a modern game on a historical console, embracing retro limitations as an aesthetic. Examples include "Bloodborne for the PS1", "Retro Wild", a SNES remake of Breath of the Wild. This gameplay lecture will propose using demaking as a research method, exploring the idea through playing Caravan Sand Witch, and demake of it for the NES
GameLab
Gameplay Lecture # 1
Investigating Kamurocho Presenter: HUANG Zidong 13 March 2026 Together, let us experience life in the exciting district of Kamurocho, in the vibrant city of Tokyo. We catch a glimpse of crime groups fighting for supremacy, thugs harassing people on the streets; we have a can of Staminin in the interim to regain strength as we engage in a variety of activities, from racing drones to playing arcade games. What kind of district is this? Detective Yagami will show us.
GameLab
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