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From VR Worlds to Romantic Hearts: Adapting a VR Narrative Framework for AI-Augmented Otome Game Ideation
Ziyi Wang Player-character bonds are an important factor for building a successful Otome Game. However, a lack of specialized design tools often forces creators to repurpose frameworks from other genres, such as VR, whose design priorities (e.g., spatial exploration) may not fully align with otome games' focus on relational intimacy. This study investigates how a narrative framework originally designed for VR story-world creation can be adapted for otome game ideation. It exp
GameLab
Mar 171 min read
A VR Game Design to Improve Students’ Understanding of Basic Animal Knowledge
Wang, Z. (2023). A VR Game Design to Improve Students’ Understanding of Basic Animal Knowledge. The Educational Review, USA, 7(12). Ziyi Wang In this project, I will design a VR educational game that uses immersive learning and game-learning methods to motivate students to learn about animals. It is extremely important to teach teenagers about animal knowledge since human activities have caused a great deal of ecological damage to the environment. Below is a summary of the de
GameLab
Dec 27, 20231 min read
Space Pace: Method for Creating Augmented Reality Tours Based
Holopainen, J., & Hamari¹, J. (2021, April). Space Pace: Method for Creating Augmented Reality Tours Based. In Interactivity and Game Creation: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings (Vol. 367, p. 119). Springer Nature. Jussi Holopainen In this paper, guidelines are presented for creating videobased guided tours that employ 360 video content and produce the feeling of augmented reality. The benefit of the approach pr
GameLab
Apr 9, 20211 min read
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