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Seminar: The Reflexive Askēsis of Computer Gameplay as Ethico-Aesthetic Practice?
Seminar: Dr. Feng Zhu 21 January 2026 Many digital gameplay practices involve the player being reflexive about their own actions. They may attempt to bring non-conscious dispositions to awareness as part of transforming their own play – an essential aspect of the askēsis (training, practice, or development) involved in improving play. If Foucault remarked that “it is the forms of reflexivity that constitute the subject as such”, we may ask: what are the features of these form
GameLab
Jan 212 min read
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