Urban (re)Development for video games. Effective Ludoforming and the Work of Ryu Ga Gotoku
- Sep 8, 2025
- 1 min read
Barroso, D., & Huang, Z. (2025). Urban (Re) Development for Video Games. Effective Ludoforming and the Work of Ryu Ga Gotoku. CEEGS 2025 Landscapes Cities Localities.
There are multiple reasons to use preexisting spaces in fiction, from nostalgia to faithful simulation. Cities are sometimes used as settings for books, films, and video games, with their own completeidentities. Still, more often than not, those cities are an inspiration, their essence borrowed for a newurban setting. However, despite not keeping their namesakes, we still recognize those original spacesin them. There is something that endures after “translation,” a distinctiveness. To pursue this line ofthought, we explore the following questions:
Are urban environments designed for video games capable of replicating the experience of preexistingreal-life urban environments?
How do they accomplish this?
How do gameplay and narrative design impact virtual urban design?