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The Scar of Sky: Atmosphere and Caricature

  • Apr 5, 2025
  • 1 min read

XIANG, K. (2025). The Scar of Sky: Atmosphere and Caricature. Well Played, 14(1), 117-133.



In this essay, I’ll address these questions through my experiences in

the game’s “Celestial Mountain Island” ( 仙 山 岛 ) area. (Game)

atmosphere, however, is something we all instantly resonate with, yet

struggle to put into words. To get a clearer grip on it, I’ll follow Böhme

(2016, 2021)’s well-established definition and understand it as spatially

extended affects – or, in simpler terms, a shared emotional impression

of a space as shaped by its various elements. To be as concise and clear

as possible, I’ll focus on two kinds of spatial elements that have a big

impact on my emotional experiences of the Island: cultural landscapes

and player/character activities. These elements are pretty standard in

historical RPGs. But what’s really fascinating in The Scar of Sky is how

they’re abstracted, exaggerated, repeated, formalized, etc., giving the

game environment a unique feel that’s hard to ignore. For Holopainen

and Stain (2015), these “caricatured” features are more effective at

shaping a playful context compared to ordinary onesi. From my

personal experience with The Scar of Sky, I’d add that these features

shape such contexts just by creating a proper affective atmosphere for

the gameplay.


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