Sketch for a Phenomenology of Gameplay (as) Performance: Bodies, Systems, Worlds
- Jun 16
- 1 min read
Leino, O., Hao, Y., & Möring, S. (2026, June). Sketch for a Phenomenology of Gameplay (as) Performance: Bodies, Systems, Worlds. In Abstract Proceedings of DiGRA 2026.
This ongoing work contributes to performance studies by extending concepts ofembodiment, co-presence, and liveness into environments shaped by algorithms andplatforms. It contributes to game studies by offering a phenomenological account ofgameplay as performance that does not rely on dramatic analogies but insteadforegrounds systemic, embodied, and world-specific conditions. The model identifieshow bodies, systems, pleasures, and vulnerabilities align in gameplay, and how thesealignments become legible as performance across contemporary digital cultures.