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Sketch for a Phenomenology of Gameplay (as) Performance: Bodies, Systems, Worlds

  • Jun 16
  • 1 min read

Leino, O., Hao, Y., & Möring, S. (2026, June). Sketch for a Phenomenology of Gameplay (as) Performance: Bodies, Systems, Worlds. In Abstract Proceedings of DiGRA 2026.



This ongoing work contributes to performance studies by extending concepts ofembodiment, co-presence, and liveness into environments shaped by algorithms andplatforms. It contributes to game studies by offering a phenomenological account ofgameplay as performance that does not rely on dramatic analogies but insteadforegrounds systemic, embodied, and world-specific conditions. The model identifieshow bodies, systems, pleasures, and vulnerabilities align in gameplay, and how thesealignments become legible as performance across contemporary digital cultures.


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