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Ludoforming strategies in small-scale open worlds. The design philosophy of Ryu Ga Gotoku Studio
Huang, Z., & Barroso, D. (2026, August). Ludoforming strategies in small-scale open worlds. The design philosophy of Ryu Ga Gotoku Studio. In Proceedings of the 21st International Conference on the Foundations of Digital Games (pp. 1-14). Zidong Huang and Diego Barroso This study examines how the ludoforming strategies of Ryu Ga Gotoku Studio (RGG Studio) serve not only as methods for translating real urban spaces into virtual environments but also as core principles within t
GameLab
Aug 91 min read
Hong Kong, from Concrete to Code: Towards a definition and analytical framework ofreferentiality in video game spaces
Diego Barroso Hong Kong has been the setting of several games, like the open-world action game Sleeping Dogs. Although they may be exciting for a while, these environments often end up feeling stereotypical and lifeless. I’m developing an analysis approach that focuses on three layers of referentiality (visuals, environment, and agency) to help game designers build meaningful spaces and scholars explain them more effectively. I’ve already worked on this project by writing abo
GameLab
Dec 10, 20251 min read
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