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Play to make a city. Cultural-historical identities and affordances in videogame versions of Hong Kong
Barroso, D., & Holopainen, J. (2024, September). Play to make a city. Cultural-historical identities and affordances in videogame versions of Hong Kong. In Conference Proceedings of DiGRA 2024 Conference: Playgrounds. Diego Barroso and Jussi Holopainen With the spatial turn in cultural studies of the 80s and 90s, the idea of (historical) narratives embedded in spaces gained traction. This spatial turn has also come to the fore in video games, as they both create previously no
GameLab
Sep 30, 20241 min read
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