top of page
Living the Story:Embodied Narrative Meaning-Making in Character-Based Video Games
Xiang Kexin This project examines the immersive, participatory narrative experiences in character-based video games through the lens of embodied cognition. It is expected to produce two key outcomes. First, an analytical framework for understanding players’ embodied narrative experiences in character-based video games; and second, a set of design strategies that enhance players’ embodied engagement with their characters and their characters’ stories, for either conventional v
GameLab
Dec 11, 20251 min read
Hong Kong, from Concrete to Code: Towards a definition and analytical framework ofreferentiality in video game spaces
Diego Barroso Hong Kong has been the setting of several games, like the open-world action game Sleeping Dogs. Although they may be exciting for a while, these environments often end up feeling stereotypical and lifeless. I’m developing an analysis approach that focuses on three layers of referentiality (visuals, environment, and agency) to help game designers build meaningful spaces and scholars explain them more effectively. I’ve already worked on this project by writing abo
GameLab
Dec 10, 20251 min read
bottom of page