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Meet Daiyu in The Era of GenAI: Using LLMs to Remediate Classics into Interactive Digital Narratives
Huang, Y., Xiang, K., Sharma, G., Rabbi, R., Ju, R., & Holopainen, J. P. (2025, November). Meet Daiyu in The Era of GenAI: Using LLMs to Remediate Classics into Interactive Digital Narratives. In International Conference on Interactive Digital Storytelling (pp. 29-47). Cham: Springer Nature Switzerland. Yuxuan Huang, Kexin Xiang, Ran Ju and Jussi Pekka Holopainen In this paper, we explore the integration of large language models (LLMs) in interactive digital narratives (IDNs)
GameLab
Nov 29, 20251 min read
Design, Reflect, Create: Game Poem Practices with Generative AI Tools
Wang, Z., Ma, L., Lc, R., & Holopainen, J. (2025, November). Design, Reflect, Create: Game Poem Practices with Generative AI Tools. In International Conference on Interactive Digital Storytelling (pp. 113-129). Cham: Springer Nature Switzerland. Wang, Ziyi, Jussi Holopainen et al. Generative Artificial Intelligence (GenAI) tools are transforming creative practices, yet their role in game poem design remains largely unexplored. Game poems serve as a bridge between interactive
GameLab
Nov 29, 20251 min read
"Infinity Book": Critical Speculation on How Generative AI Shapes the Socio-Material World
Huang, Y., Liu, H. X., & Holopainen, J. (2024, June). "Infinity Book": Critical Speculation on How Generative AI Shapes the Socio-Material World. In ICCC (pp. 387-391). Yuxuan Huang and Jussi Holopainen Recent advancements in Generative Artificial Intelligence (GenAI) and its promising impact on shaping humancomputer co-creativity relationships have attracted speculation on this issue. Despite a call for more design-oriented research and many works using critical and speculat
GameLab
Jun 30, 20251 min read
Lyric Poetry in the Face of Posthumanism: An Analysis of Generative AI-Assisted Poetry Writing
Huang, Y., Shea, J., Howe, D. C., & Holopainen, J. (2025, June). Lyric Poetry in the Face of Posthumanism: An Analysis of Generative AI-Assisted Poetry Writing. In Proceedings of the 2025 Conference on Creativity and Cognition (pp. 762-773). Yuxuan Huang and Jussi Holopainen Generative AI seems poised to transform a wide range of endeavors once thought to be solely the domain of humans—from journalism to legal practice to creative expression—into collaborative activities invo
GameLab
Jun 27, 20251 min read
Follow My Logic: Generative AI Workflows in Designing for Serious Table-Top Games
Ma, L., Pan, M., Siu, V., Chang, X., Holopainen, J., Li, J., & LC, R. (2025, May). Follow My Logic: Generative AI Workflows in Designing for Serious Table-Top Games. In International Conference on Human-Computer Interaction (pp. 153-172). Cham: Springer Nature Switzerland. Jussi Holopainen Creating compelling and engaging tabletop games is a challenging process that requires deep understanding of game mechanics and aesthetic considerations. To facilitate novice game designers
GameLab
May 26, 20251 min read
Dreamscaping: supporting creativity by drawing inspiration from dreams
Liu, S., LC, R., Fu, K., Wan, Q., Liu, P., & Holopainen, J. (2024, June). Dreamscaping: supporting creativity by drawing inspiration from dreams. In Proceedings of the 16th Conference on Creativity & Cognition (pp. 93-99). Jussi Holopainen Dreams are a source of inspiration for writers, artists, and creative professionals for generations, but recent Generative AI (GenAI) tools make it possible to use natural language to record details of dreams in image form for creativity su
GameLab
Jun 23, 20241 min read
Eternagram: probing player attitudes towards climate change using a ChatGPT-driven text-based adventure
Zhou, S., Hendra, L. B., Zhang, Q., Holopainen, J., & Lc, R. (2024, May). Eternagram: probing player attitudes towards climate change using a ChatGPT-driven text-based adventure. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-23). Jussi Holopainen Conventional methods of assessing attitudes towards climate change are limited in capturing authentic opinions, primarily stemming from a lack of context-specific assessment strategies and an
GameLab
May 11, 20241 min read
The Future of Generative AI: How GenAI Would Change Human-Computer Co-creation in the Next 10 to 15 Years
Huang, Y. (2023, October). The future of generative ai: How genai would change human-computer co-creation in the next 10 to 15 years. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 322-325). Huang Yuxuan This study aims to explore how GenAI would transform human-computer co-creation in the next 10 to 15 years by means of design fiction and playful critical design. The study will involve (co-)speculative workshops utilizing design f
GameLab
Oct 6, 20231 min read
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