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The Long Game: From Gamer Hermeneutics to Game Hermeneutics
Aarseth, E. (2024, October). The Long Game: From Gamer Hermeneutics to Game Hermeneutics. In Central and Eastern European Game Studies conference (CEEGS 2024). Espen Aarseth
GameLab
Oct 10, 20241 min read
An existential-phenomenology of gameplay (as) performance
Leino, O. T. (2024, October). An existential-phenomenology of gameplay (as) performance. In Central and Eastern European Game Studies conference (CEEGS 2024). Olli Leino
GameLab
Oct 10, 20241 min read
Play to make a city. Cultural-historical identities and affordances in videogame versions of Hong Kong
Barroso, D., & Holopainen, J. (2024, September). Play to make a city. Cultural-historical identities and affordances in videogame versions of Hong Kong. In Conference Proceedings of DiGRA 2024 Conference: Playgrounds. Diego Barroso and Jussi Holopainen With the spatial turn in cultural studies of the 80s and 90s, the idea of (historical) narratives embedded in spaces gained traction. This spatial turn has also come to the fore in video games, as they both create previously no
GameLab
Sep 30, 20241 min read
A semiotic framework for understanding abstract animations
Holopainen, J. P., Sun, X., & Hattler, M. (2024). A semiotic framework for understanding abstract animations. Punctum. International Journal of Semiotics, 10(1), 69-92. Jussi Holopainen, Xuqin Sun, and Max Hattler This paper presents a novel framework for understanding and analyzing semiotic processes in abstract animations. The framework builds on predictive processing, a paradigm in cognitive neuroscience proposing that perception, and consequently action and interaction, i
GameLab
Aug 1, 20241 min read
Level 66: the Arcade Project
Yuk Yiu Ip LEVEL 66: the Arcade Project is an experimental field of play and a game-inspired performance that explores issues of complicity, performativity and the human condition in 10 playful acts. https://www.ipyukyiu.com/lvl66
GameLab
Jul 28, 20241 min read
Dreamscaping: supporting creativity by drawing inspiration from dreams
Liu, S., LC, R., Fu, K., Wan, Q., Liu, P., & Holopainen, J. (2024, June). Dreamscaping: supporting creativity by drawing inspiration from dreams. In Proceedings of the 16th Conference on Creativity & Cognition (pp. 93-99). Jussi Holopainen Dreams are a source of inspiration for writers, artists, and creative professionals for generations, but recent Generative AI (GenAI) tools make it possible to use natural language to record details of dreams in image form for creativity su
GameLab
Jun 23, 20241 min read
On the phenomenology of computer game play (as) performance
LEINO, O. T. (2024, June). On the phenomenology of computer game play (as) performance. In Global Dialogues in Game Studies. Olli Leino Based on the premise that both stage performances and video games are "framed events"—vehicles of self-expression intended for an audience to observe—Lian Aili (Olli Leino) proposes adopting performance theory to examine game mechanics. He elaborates a phenomenology of games as performance across three dimensions: games as an existential real
GameLab
Jun 16, 20241 min read
An Investigation into the Effects of AIGC on Animation Creation: Voice of the Professionals
Wang, Z. (2024, May). An Investigation into the Effects of AIGC on Animation Creation: Voice of the Professionals. In 2023 ASIFA International Academic Conference: Pan Animation. Association Internationale du Film d’Animation. Ziyi Wang AIGC, the convergence of Artificial Intelligence and Generative Content, has inaugurated a transformative era in animation artistry. This research delves into the perspectives of animation professionals, aiming to uncover their perceptions and
GameLab
May 21, 20241 min read
Eternagram: probing player attitudes towards climate change using a ChatGPT-driven text-based adventure
Zhou, S., Hendra, L. B., Zhang, Q., Holopainen, J., & Lc, R. (2024, May). Eternagram: probing player attitudes towards climate change using a ChatGPT-driven text-based adventure. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (pp. 1-23). Jussi Holopainen Conventional methods of assessing attitudes towards climate change are limited in capturing authentic opinions, primarily stemming from a lack of context-specific assessment strategies and an
GameLab
May 11, 20241 min read
DBLtype
Yuk Yiu Ip <DBLtype> is an experimental video game that challenges your typing skills, English spelling, short-term memory and levels of complicity. https://www.ipyukyiu.com/dbltype
GameLab
Jan 18, 20241 min read
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